Spellfire cards

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Trap
Levels 1 2 3 4 5 6
475 / 600

Trap

Attached to the realm faced down. Show when the realm is attacked. The attacking champion is wounded by the arrow trap and loses 3 levels until the end of turn. (Def/3)

Properties

Type
Thief Skill card type
Power
-3
Rarity
Common
Element
Ether
World
Spellfire
Edition
Prime
Level
2
Phases
3

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Traps have been used for centuries to secure lands by catching intruders. They have captured many different creatures of all sizes and prevented many unexpected attacks. They were usually so well camouflaged that they could not be seen, making them a perfect tool not only for security but for attacks as well. This Trap has been a powerful thief skill since its inception. The ability to wound an attacker with a hidden stratagem is handy for defending a realm. The Trap has been used significantly in many battles and is a favorite of many thieves. It is a versatile skill and can be used in many ways: from defending a realm to ambushing an enemy force. It can also entangle enemy champions, making them easy targets for your allies.