Spellfire cards

Back
Alchemical Blood
Levels 1 2 3 4 5 6
454 / 600

Alchemical Blood

Interactive. Allows using several blood alchemy blueprints by any of your champions. Blood ability lasts until canceled. (Def/3)

Properties

Type
Blood Ability card type
Power
+4
Rarity
Legendary
Element
Ether
World
Spellfire
Edition
Prime
Level
6
Phases
3

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

arrow
This blood ability creates powerful alchemical magical items. It is attached to the champion and follows magical item rules. Enable them by correctly fuzing selected types of cards. After enabling blueprints, they stay allowed for 720 hours.

Story

arrow
Alchemical Blood is a rare mixture created hundreds of years ago by alchemists who were making tests with the blood of different creatures. They were trying to create something that could give supernatural features to those who injected it. And after many different attempts, they finally succeeded. Nobody truly knows which creatures' blood was used in the making of the mixture, but one thing is for sure - once injected, it alters the creature's DNR and gives it abilities that its kind never had before. Alchemical Blood can be used for both good and evil purposes. Although its recipe is said to be passed down from generation to generation, it is scarce to find someone who knows how to create it nowadays. The mixture gives excellent power but also comes with great responsibility. The user must be careful not to misuse it, as it can have dangerous consequences, like poisoning or even death.

Terms explained

arrow

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.