Spellfire cards

Back
Psionic flight
Levels 1 2 3 4 5 6
414 / 600

Psionic flight

A champion who uses psionic flight becomes a flyer until the end of turn. (Def/3)

Properties

Type
Psionic Power card type
Rarity
Common
Element
Water
World
Spellfire
Edition
Prime
Level
1
Phases
3

Copyrights:
Art by: Edgaras Guršnys

Story

arrow
The ability to fly was always one of the most coveted abilities in the world. It allows access to places that would otherwise be inaccessible and provides a unique perspective of the world. For these reasons, many have aspired to learn how to fly for a long time. But since there was no magic back then, it has never become possible. Since the world has been surrounded by magic, many creatures have been gifted with extraordinary abilities. However, as everyone has acquired different skills, there were those who were not satisfied with their own skills alone and sought to acquire the skills of others. Therefore, with the help of magic, spells were created that could copy such abilities and make them available to others. One of them was the ability to fly. This power was called the Psionic Flight. This ability is a form of flying that uses psionic magic. Flight is achieved by levitating oneself or an object and then moving it through the air. This type of ability is often used when fighting against flyers, so it can be advantageous if you are planning to fight with some.

Terms explained

arrow

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.