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Book of Water
Levels 1 2 3 4 5 6
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Book of Water

Interactive. Book of Water can be materialized for any champion "in pool." Even non-spellcasting champions can use spells written there, and the book stays with the champion until canceled. (Def/3)

Properties

Type
Cleric Spell card type
Rarity
Epic
Element
Water
World
Spellfire
Edition
Prime
Level
2
Phases
3

Copyrights:
Art by: Edgaras Guršnys

Extended description

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A champion who is able to cast cleric spells is needed to cast this spell, but the book can be materialized for a non-spellcasting champion in the pool. The book of water consists of unique wizard spells known only to the holder of the book.

Story

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Although the origins of water have been speculated for centuries, its benefits are widely appreciated. Many stories have been told, and many studies have been carried out in an attempt to unravel the mysteries of water. And in this world, the riddle has finally been solved. Nowadays, water is considered not only a source of life but also something with magical properties. The evidence that holds this truth is the manuscript known as the Book of Water. This ancient book stores the power of aqua. The book is said to be created by a powerful sorcerer who once lived near a great body of water. After countless years of studying the water, he has finally been able to tap into the power of the water and use it to create spells that would help him in various situations. The book has been passed down through the generations of sorcerers until, one day, it found its way into the hands of one warrior. Since then, it has helped in many battles to gain the upper hand against opponents. The book can be used to materialize water for any purpose, including healing wounds or creating barriers and storing the power of water, which can be used to cast spells or boost the warrior's own powers. The book can be used by almost anyone. That's why it's a great card for any deck.

Terms explained

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Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.