Spellfire cards

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Helm of Teleportation
Variations 0 1st
219 / 400

Helm of Teleportation

One other champion (belonging to the same player) can join this champion as an ally. That champion returns to the pool after this round but cannot be used again this battle. (Def)

This is an old and copyrighted card, and it is restricted to use in the New Spellfire Game or official tournaments.

Properties

Type
Magical Item card type
Rarity
Rare
World
AD&D
Edition
1st Edition
Level
1
Phases
3/4

Copyrights:
TSR
Wizards of the Coast

Extended description

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This card is a reprint of Helm of Teleportation (219/0ed) with the same text and the same special power.

This magical item allows a player to use a champion from his hand or pool to aid the champion with the Helm in a round of battle. The champion being used as an ally cannot have previously participated as a champion in a round during this battle. Similarly, it cannot participate as a champion in a later round of the current battle. If the player is victorious, the champion used as an ally returns to the pool. If defeated, the champion used as an ally is discarded.

When a champion is drawn into battle as an ally through use of the Helm, that champion retains all its powers and attached cards. For example, if Colleen is brought into battle as an ally, an opposing monster would be automatically defeated. These powers are not affected by an opponent's Ring of Reversion (63/RL) since that card only affects opponent's champions (not allies). Because the Champion drawn into battle is functioning as an ally, it is susceptible to cards affecting allies, such as Airship (118/4th) and Brine Dragon (237/4th). The Helm can only be used once in a round, so if a champion/ally is destroyed, another champion cannot be brought into battle in its place.