Spellfire cards

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Antigravity
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Antigravity

This spell can be cast on any champion "in play". Champion becomes flyer until the end of turn. Antigravity affects co-op champions and attached allies. (Def/3)

Properties

Type
Wizard Spell card type
Rarity
Super Rare
Element
Ether
World
Spellfire
Edition
Prime
Level
4
Phases
3

Copyrights:
Art by: Edgaras Guršnys

Story

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Gravity is known as the force that attracts a body towards the center of the earth or towards any other physical body having mass. But what do we know about the opposite - antigravity? Does it mean that body floats in the air? When one great ancient mage first discovered the power of antigravity, he did not know what to do with it. He just didn't seem to have a purpose for it. He experimented with it for many years until, one day, he finally came up with an idea. Since most of this world's flyers are dangerous, there are many cases when other creatures cannot escape from them. That's why he wanted to use this power to enable other creatures with the ability to fly. After he created the spell, the non-flying creatures were instantly enabled to fly over any terrain and reach any destination. Since then, Antigravity has been used by many. It is a powerful magic, but it is not without its dangers. If you are flying for too long, the magic can run out, and you might fall down from a high distance right to the ground. Sometimes these falls can be lethal.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.