Spellfire cards

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Seal
Levels 1 2 3 4 5 6
342 / 600

Seal

The magical barrier seals the dungeon until the end of the turn. Dungeon powers do not work. Any champions hiding in the dungeon are trapped and considered "not in play." (Off/3/4)

Properties

Type
Wizard Spell card type
Rarity
Common
Element
Fire
World
Spellfire
Edition
Prime
Level
3
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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There is an old legend about a mighty wizard who resided in his grand castle. He had many servants and lived a life of luxury. However, one day he discovered that his wife was cheating on him with one of his servants. To his surprise, this servant was also a wizard himself, and he had been using the mighty wizard's magic against him secretly. When the mighty wizard found out about it, he was so enraged that he used all of his magic to seal the servant and his cheating wife inside a dungeon under the castle. The servant and the wife were never seen again, and the mighty wizard ended his days alone in his castle, slowly going mad. When dungeons were started to be used as an additional source of magic, many wanted to destroy them or somehow reduce their effect. That's why a group of sorcerers created a spell that could seal the dungeons as the mighty wizard once did. The spell has been known as the Seal ever since, and it is used to this day. The Seal creates a magical barrier that seals any dungeon. Once the spell is used, the dungeon powers do not work. Any warriors hiding in the dungeon then escape to the pool. Even the strangest legends can help create great spells. All you have to do is listen and add a little magic.