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Zaqar
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Zaqar

Avatar. Holy bloodborn. Flyer. Meditator. Discard 2 meditators to play Zaqar. While in Limbo, Zaqar can transfer his power levels to any champion "in pool" or "in battle."

Properties

Type
Psionicist card type
Power
13
Rarity
Legendary
Element
Ether
World
Frozen Fire
Edition
Prime
Level
5
Race
Holy bloodborn Male
Phases
3/4/5

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Psionicists are known as wizards, that can use one of the most interesting branches of magic known as Psionic Powers. There are many famous psionicists in this world. Some have excelled in creating useful spells, and some in helping to win victories in battles. But there is one psionicist who excelled in doing both. He is known as Zaqar, and he can truly do a lot. This warrior was born of holy blood, destined to be an avatar. He is capable of flying. That's why you might see him wandering in the skies of Spellfire. He has mastered the art of meditation which allows him to do unimaginable things. One of them is the ability to transfer his power to other warriors in the pool or battle, even while in Limbo himself. Zaqar is a skilled warrior, able to hold his own in battle. He has an ultimate goal to find inner peace. He believes that by helping others find their inner peace, he will eventually find his own. He is not only a great soldier in the field but also a powerful ally. The only drawback is that in order to play Zaqar, you need to discard two meditators first. So to get the most out of this warrior, you'll have to make a sacrifice first.

Terms explained

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Avatar - These cards represent the gods of the Spellfire card game. Each normally requires other cards to be sacrificed (discarded) in order to bring them into play. Only one Avatar per pool is allowed.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Holy bloodborn - Bloodborns are a special kind of champions or allies. There are 2 types: Bloodborns and Holy Bloodborns, and it is designated in a card's text box. Bloodborns and Holy Bloodborn gain different bonuses or penalties on other cards' special powers. They can be of any type, but most of them are monsters.

Meditator - Can be put to limbo on phase 5 to meditate. Goes back to the pool on phase 5 of the player's next turn. Meditation cannot start in the same turn meditation ended.