Spellfire cards

Back
Hive Mother
Levels 1 2 3 4 5 6
331 / 600

Hive Mother

Avatar. Insect. Flyer. You must discard 2 insects to play Hive Mother. All insect champions "in play" come to aid Hive Mother in battle as allies. If lost - discarded. Mother can use cleric spells.

Properties

Type
Psionicist card type
Power
10
Rarity
Epic
Element
Ether
World
Blood Birth
Edition
Prime
Level
5
Race
Insect Female
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

arrow
Since ancient times, only one creature has been known to be humbly followed by all its tribesmen. It is known as the Hive Mother, which is the nucleus of the entire swarm. Bees were once on the verge of extinction. Everyone panicked because they knew that if the bees disappeared, humans would eventually disappear too because bees play an important role in our ecosystem. To prevent the bees from becoming extinct, one Hive Mother was once endowed with immortality and avatar abilities. Since then, she has been keeping these insects alive and helping other hives to recover when times get tough. The Hive Mother is a great psionicist. She is capable of doing a lot with her magic, and one of those things is gathering armies around her. Once she gathers a swarm around her, it is not easy to get through them. In order to team up with the Hive Mother, you will need to make a sacrifice of two insects. Only then the Hive Mother's power will be enabled, and you will have a great warrior in your team. If you ever have to face Hive Mother and her army, be well prepared - they are definitely a force to be reckoned with.

Terms explained

arrow

Avatar - These cards represent the gods of the Spellfire card game. Each normally requires other cards to be sacrificed (discarded) in order to bring them into play. Only one Avatar per pool is allowed.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Insect - Champions and allies designated as insects gain bonuses or penalties based on other card's special powers. Insects can be of any champion type.