Spellfire cards

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Demon Dragon
Levels 1 2 3 4 5 6
330 / 600

Demon Dragon

Avatar. Demon. Dragon. Flyer. A demon and a dragon must be discarded to play Demon Dragon. Can use allies from the Abyss. Used allies go to the void.

Properties

Type
Monster card type
Power
16
Rarity
Super Rare
Element
Fire
World
Flaming Waters
Edition
Prime
Level
2
Race
Dragon/Demon Male
Phases
4

Copyrights:
Art by: Ieva BatrytÄ—

Story

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You feel the tension and fear rising as soon as you enter Flaming Waters land. And not only because of the nature of these lands but also because of the creatures living there. All the legends you heard, all the stories that have been told turn out to be true. One terrifying creature sent straight from hell is there waiting to wreak havoc. It is known as the Demon Dragon, and its owner is known as the Devil. A huge, ferocious monster can burn realms to the ground on its own. Nobody has survived to tell their tale, but it is believed that Demon Dragon generates lava from the depths of its stomach. Its body generates heat up to enormous temperatures. For any other creature, it would be too much to bear. Legend has it that those who were burnt alive by this dragon are now turned into stones. And these stones can be found all across the world of Spellfire. So you may never know whether it's an actual stone or a burnt corpse. Legend also states the Devil himself created this monster to torture the dead. Nevertheless, the Devil gave him the powers of an avatar, so this creature became even stronger. Although it should have stayed in the world of the dead, he somehow got loose and entered the world of the living. Even the Devil couldn't bring him home. Unless he didn't do it on purpose... Beware of this devilish creature. He is always hungry. Nevertheless, he enjoys the screams of his victims. He easily makes allies, so he can even strengthen his power.

Terms explained

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Avatar - These cards represent the gods of the Spellfire card game. Each normally requires other cards to be sacrificed (discarded) in order to bring them into play. Only one Avatar per pool is allowed.

Demon - Champions and allies designated as demons gain bonuses or penalties on other card's special powers. They can be of any champion type. Demons are notable for the intensive usage of Abyss.

Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.