Spellfire cards

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Rogue Dragon
Levels 1 2 3 4 5 6
318 / 600

Rogue Dragon

Dragon. Flyer. Before the battle, an agile dragon can swiftly steal and use a magical item from the opposing player. Item is destroyed at the end of the fight, no matter who wins the battle.

Properties

Type
Thief card type
Power
4
Rarity
Uncommon
Element
Ether
World
Wet Deserts
Edition
Prime
Level
1
Race
Dragon Female
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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There are a lot of ancient creatures in the world of Spellfire who witnessed the creation of this universe. One of these creatures is the Rogue Dragon. It has been on this world even before the Wet Deserts were formed. And he still lives here, despite the lands being wet rainforests and deadly swamps instead of warm but dusty deserts. Locals have many legends about this creature. When these lands were still deserts, they used to say that the Rogue Dragon caused powerful sand storms. And now, as swamps and rainforests exist, they say that the Rogue Dragon causes severe thunderstorms. They thought so because every time a similar phenomenon occurred, the Rogue Dragon could be seen floating in the sky. And when it was all over, he disappeared too. Rogue Dragon is believed to be one of the smartest and most powerful creatures in this world. With dusty black scales that cannot be damaged, sharp claws that can grab the biggest prey, and the instincts of a deadly predator, Rogue Dragon is on the top of the food chain. It terrifies its victims with just a look. Moreover, it can spit fire, so you should not anger it if you don't want to burn alive and become its lunch. One interesting thing is that this creature fights shoulder-to-shoulder with its neighbors in defense of its home. Since he is a great thief, he can bring an advantage in the battle with his thievery skills. He is capable of stealing magical items from opponents and using them back. This way, opponents get a taste of their own medicine. Be alert when attacking Wet Desserts. If you see storm clouds, you'd better turn back immediately.

Terms explained

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Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.