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Runezaar
Levels 1 2 3 4 5 6
303 / 600

Runezaar

Interactive. Insect. Flyer. For years, this curious insect spied on rune magic school and learned to cast them.

Properties

Type
Thief card type
Power
4
Rarity
Rare
Element
Water
World
Frozen Fire
Edition
Prime
Level
1
Race
Insect
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

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Several Runes are in Runezaar's possession. Every upgrade gives an additional rune to use.

Story

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In the world of Frozen Fire, a small but curious insect was born among the towering trees of the enchanted forest. It was a flying insect with delicate wings and a sharp, cunning mind. From an early age, it found itself interested in thievery. Using its quick reflexes and stealthy nature, it started to steal from the rich who lived in the kingdom. But it was not content to simply live a life of crime. It was fascinated by the ancient art of rune magic and spent many years spying on the prestigious rune magic school in the kingdom's capital city. It watched and studied the intricate patterns and symbols used by the students to cast powerful spells. After years of study, it finally mastered the art of rune magic and began using its powers for thieving endeavors. It became known as Runezar, the flying insect thief who always managed to sneak in unnoticed. Despite its reputation as a thief, to some, Runezar became a respected warrior when it helped to defend the kingdom in a few wars. Since then, he has fought shoulder-to-shoulder with the other warriors of the kingdom and is determined to repeat it if needed.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Insect - Champions and allies designated as insects gain bonuses or penalties based on other card's special powers. Insects can be of any champion type.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.