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The Bomber
Levels 1 2 3 4 5 6
298 / 600

The Bomber

Interactive. Orc. Earthwalker. During phase 3, the Bomber can place a bomb under the realm and raze it. If successful - razes a realm and returns to the pool. If fails - Bomber dies.

Properties

Type
Thief card type
Power
4
Rarity
Super Rare
Element
Fire
World
Flaming Waters
Edition
Prime
Level
1
Race
Orc Male
Cult
Dark Brotherhood
Phases
3/4/5

Copyrights:
Art by: Uraga team

Extended description

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Probability of Success - 20%

Story

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Orcs are the longtime residents of Flaming Waters lands. They are usually described as ferocious, aggressive, and ugly. They feature greenish skin, stooped postures, and large muscular bodies. But one of the things that really stands out is their wickedness. Many Orcs have a hobby of doing bad things, like stealing and destroying property. And one of these notoriously wicked Orcs is known as The Bomber. This Orc is a truly dangerous one. He does not concern himself with who is good and who is bad. He just does what he does without any explanation or remorse. He is called The Bomber for a reason. He loves to place bombs in various places and watch them explode. He had already destroyed many places. But worst of all, he does it when you least expect it. Many are afraid of The Bomber and try to avoid him at all costs not to incur his wrath. Those around you are advised to remain vigilant at all times. You may never know what he will decide to bomb next.

Terms explained

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Dark Brotherhood - Brotherhood powers are activated only if The Dark Brotherhood (44/Prime) realm is in formation.

Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to Earthwalkers, or that Earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to Earthwalk is not granted to allies unless it specifically states so in the Earthwalker's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and earthwalker, they can choose how to move. The statement 'earthwalkers cannot attack' does not restrict the champion from flying to that realm, and 'only earthwalkers can attack' does not mean that the flying ability makes the champion unable to attack.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.

Orc - Champions and allies designated as orcs gain bonuses or penalties based on other card's special powers. Many orcs are monster champions, though they can be of any type.