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Sanura
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Sanura

Dragon. Flyer. Sanura hunts and eats orcs. Orcs are terrified and weaker by 2 levels. The dragon can cast wizard spells.

Properties

Type
Regent card type
Power
7
Rarity
Uncommon
Element
Earth
World
Blood Birth
Edition
Prime
Level
1
Race
Dragon Male
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Sanura is a regent unlike any other. He is a dragon, a majestic creature with shimmering scales and wings that allow him to fly through the skies with ease. But what truly sets him apart is his ability to cast wizard spells. As a regent, it is Sanura's duty to protect his kingdom from all manner of threats. And there is no greater threat to his kingdom than the vicious orcs that roam the land. These brutish creatures are known for their savagery and their insatiable hunger for destruction. With the ability to cast spells, it is extremely easy for Sanura to find the orcs' location. Whenever he catches the sight of an orc, he swoops down and attacks. With such speed, there is no chance of escaping. Wherever you are, wherever you hide, he will find you.

Terms explained

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Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.