Spellfire cards

Back
Dark Water Spirit
Levels 1 2 3 4 5 6
286 / 600

Dark Water Spirit

Bloodborn. Swimmer. All allies are able to swim with Dark Water Spirit. Can cast wizard spells. Water water cards used by the Dark Water Spirit get 1 level.

Properties

Type
Regent card type
Power
6
Rarity
Common
Element
Water
World
Wet Deserts
Edition
Prime
Level
4
Race
Bloodborn Male
Cult
Worshipper
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

arrow
Some places of the Wet Deserts have already turned into viscous swamps. The inhabitants of these places are shrouded in legends, and nobody knows what truth is and what is a made-up story. But a legend about one mystical creature starts to look realistic since more and more citizens are testifying to its existence. This creature is known as the Dark Water Spirit. Although this creature is born from blood, its physical appearance looks more like a ghost. It is a great swimmer, and it empowers those who can't swim. Maybe that's why it is referred to as a water spirit? This creature cannot only breathe underwater but also control it. If someone wanders into the swamp unexpectedly, he can make sure that the swamp swallows him. The Dark Water Spirit is a powerful being that should not be underestimated. Although it is mostly peaceful, it can be fiercely protective of its territory and will not hesitate to attack if it feels threatened.

Terms explained

arrow

Bloodborn - Bloodborns are a special kind of champions or allies. There are 2 types: Bloodborns and Holy Bloodborns, and it is designated in a card's text box. Bloodborns and Holy Bloodborn gain different bonuses or penalties on other cards' special powers. They can be of any type, but most of them are monsters.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Worshipper - If a worshipper is in a player's pool, an Avatar can be brought into play by discarding an ally instead of a cleric. If 3+ worshippers are in the same pool, an Avatar can be brought into play without discarding any card.