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King of Runes
Levels 1 2 3 4 5 6
279 / 600

King of Runes

Interactive. Dwarf. King can cast runes for himself and any other champion "in pool" during phase 3 of his turn.

Properties

Type
Regent card type
Power
5
Rarity
Uncommon
Element
Earth
World
Frozen Fire
Edition
Prime
Level
1
Race
Dwarf Male
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

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Several Runes are in King of runes possession. Every upgrade gives an additional rune to use.

Story

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In the land of Frozen Fire, a place of enchanting contradictions, a kingdom of dwarves flourished beneath the icy surface. Forged within their realm was an ancient power passed down through generations, a power wielded by the King of Runes. This mighty dwarf monarch was revered not only for his wisdom and strength but also for his extraordinary gift of casting runes. These runes, arcane symbols etched upon the very stones of the earth, held within them a myriad of magical powers. The King of Runes, with his deep knowledge and innate connection to the secrets of the land, could imbue these runes with powerful enchantments that could sway the tide of any battle. His abilities were sought after by warriors far and wide, and his presence on the battlefield inspired both awe and dread in the hearts of his enemies. The King of Runes could cast protective runes around his allies, shielding them from harm and ensuring their safety amidst the chaos of combat. Runes of might were bestowed upon the warriors who fought alongside the king, augmenting their strength and prowess to seemingly impossible levels. Healing runes could mend the wounds of the injured, restoring them to health with a mere touch of the King's hands upon the ancient symbols. With each battle, the legend of the King of Runes grew, and his name became synonymous with victory and triumph. Yet the king bore his great power with humility and wisdom. He understood the responsibilities that came with his gift and were careful never to use it recklessly or without purpose.

Terms explained

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Dwarf - Champions and allies designated as dwarves gain bonuses or penalties based on other card's special powers. Cards designated as being duergar are also dwarves. Not all dwarves are earthwalkers.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.