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Blood Counselor
Levels 1 2 3 4 5 6
277 / 600

Blood Counselor

Interactive. Dwarf. Regents must ask permission from the Blood Counselor to use blood abilities. If declined, the champion can still use blood abilities but risks dying of sudden blood clot.

Properties

Type
Regent card type
Power
9
Rarity
Rare
Element
Air
World
Frozen Fire
Edition
Prime
Level
6
Race
Dwarf Male
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

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The probability of dying for the champion who disobeys the Blood counselor is 100%.

Story

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Within the land of Frozen Fire, a figure of great power and authority casts his solemn gaze upon his brethren. The Blood Counselor, as he is known, possesses abilities that both frighten and captivate the dwarves of the realm. Gifted with the ancient knowledge of blood magic, he holds the key to unlocking powers that few dare to even contemplate. The Blood Counselor's abilities are a double-edged sword, offering unimaginable power at a potentially catastrophic price. As such, his guidance and consent are paramount before any dwarf may seek to utilize the secrets of blood magic. Many covet the knowledge he holds, but few are willing to risk the dire consequences that come with misusing it. Through blood rituals and intricate ceremonies, the Blood Counselor can bestow his followers with enhanced strength, speed, or endurance, making them formidable warriors on the battlefield. However, the power that courses through their veins carries a heavy burden, and without the Blood Counselor's guidance, the very magic that empowers them can bring about their untimely demise. Should a dwarf attempt to wield blood magic without the Blood Counselor's approval, they risk the formation of deadly blood clots that can rapidly bring about their end. As such, the Blood Counselor serves as both a guardian and gatekeeper of this potent, treacherous force, ensuring that it is wielded with care and respect.

Terms explained

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Dwarf - Champions and allies designated as dwarves gain bonuses or penalties based on other card's special powers. Cards designated as being duergar are also dwarves. Not all dwarves are earthwalkers.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.