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Energy Vampire
Levels 1 2 3 4 5 6
271 / 600

Energy Vampire

Vampire. Meditator. While in limbo, the energy vampire can drain 3 power levels from any champion "in play."

Properties

Type
Hero card type
Power
6
Rarity
Uncommon
Element
Ether
World
Flaming Waters
Edition
Prime
Level
6
Race
Vampire Female
Phases
3/4/5
Version

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Energy Vampire's early life was challenging and filled with hardship. Growing up in a harsh environment, he had to rely on his speed, agility, and survival skills to stay alive. Although he wasn't the biggest or the strongest, his resourcefulness and cunning made up for it. As he matured, he honed these skills and became a formidable opponent, respected and feared by his enemies. One fateful day, Energy Vampire's life took an unexpected turn when he stumbled upon a group of meditating vampires. Intrigued by their peaceful demeanor and the stark contrast between their practices and his own violent upbringing, he approached them cautiously, eager to learn more. The meditating vampires welcomed him into their fold and shared their wisdom and ways with him. As Energy Vampire embraced their teachings, he discovered the incredible power of meditation. It not only helped him find inner peace and mental clarity but also unlocked a hidden potential within him: the ability to drain energy from others. Energy Vampire was both astonished and enthralled by this newfound power. He practiced tirelessly, honing this unique ability and integrating it into his own skill set. As he progressed, he learned that he could drain energy from other beings without causing physical harm, and he could even use this stolen energy to bolster his own strength and vitality. This remarkable power transformed Energy Vampire's life. He became an enigmatic figure in the vampire world, renowned for his unique abilities and unmatched speed and agility. As he continued to meditate and refine his energy-draining technique, he began to explore its potential applications, both in combat and in the pursuit of knowledge and wisdom. His extraordinary powers attracted the attention of other supernatural beings, leading to alliances and rivalries, as well as attracting those who sought to learn from him or exploit his abilities.

Terms explained

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Meditator - Can be put to limbo on phase 5 to meditate. Goes back to the pool on phase 5 of the player's next turn. Meditation cannot start in the same turn meditation ended.

Vampire - Vampires are a special kind of champion or ally, designated in a card's text box. Not all Vampires are "Undead". Unless the card says "undead", it is not undead, even if the picture or name of the card seems to indicate otherwise. Many vampires are monster champions, though they can be of any type.