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Rune Templar
Levels 1 2 3 4 5 6
260 / 600

Rune Templar

Interactive. Human. Ninja. This human hero was trained on a remote island to cast some runes.

Properties

Type
Hero card type
Power
6
Rarity
Common
Element
Fire
World
Wet Deserts
Edition
Prime
Level
1
Race
Human Female
Cult
Ninja
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

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Several Runes are in Rune Templar's possession. Every upgrade gives an additional rune to use.

Story

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The Rune Templar is not an average ninja. Raised on a remote island in the Wet Deserts land, he learned the ancient art of rune casting at a young age. His master was a wise hermit who lived alone on the island, and under his tutelage, the young boy became a powerful warrior. The Rune Templar learned how to channel the energy of the runes to give him an edge in battle. The power of the runes made him faster, stronger, and more agile than any other warrior in the land. When he grew up, he left the island and set out on his own journey. He traveled to many different lands, honing his skills and taking on challenges that others deemed impossible. The power of the runes always gave him an advantage, and he quickly became known as one of the most skilled warriors in the land. But he was not content to simply be a warrior. He knew that his knowledge of the runes was his greatest strength, and he sought to use that knowledge to help others. He began to take on missions that went beyond just fighting, using his knowledge of the runes to help people in need. His reputation grew, and he became known as a hero. But there were those who were jealous of his power and sought to bring him down. He faced many enemies, some of whom were skilled warriors in their own right, but he always emerged victorious, thanks to the power of the runes.

Terms explained

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Human - Champions and allies designated as humans gain bonuses or penalties based on other card's special powers.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.

Ninja - Sneaky and always one step ahead of the opponent. The ninja can attack twice in a battle. The opponent's first defender cannot be used again as a defender.