Spellfire cards

Back
Myrnin, the Dark Alchemist
Levels 1 2 3 4 5 6
235 / 600

Myrnin, the Dark Alchemist

Interactive. Vampire. Flyer. Myrnin knows some dark alchemy blueprints and uses them to his advantage.

Properties

Type
Psionicist card type
Power
5
Rarity
Super Rare
Element
Fire
World
Holy Deadlands
Edition
Prime
Level
2
Race
Vampire Male
Cult
Dark Brotherhood
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

arrow
Several Alchemy blueprints are in Myrnin's possession. Enable them by correctly fusing selected types of cards. Only one Alchemy item can be selected.

Story

arrow
Myrnin is a powerful vampire who was once a human. After becoming a vampire, he has learned to transform into a bat-like creature and fly. Myrnin uses his flying ability to get around quickly and escape danger. He is a powerful alchemist and can create potent potion recipes. He is complex and intriguing and sometimes does things that are hard to understand. However, he is loyal to his friends and will do anything to protect them.

Terms explained

arrow

Dark Brotherhood - Brotherhood powers are activated only if The Dark Brotherhood (44/Prime) realm is in formation.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.

Vampire - Vampires are a special kind of champion or ally, designated in a card's text box. Not all Vampires are "Undead". Unless the card says "undead", it is not undead, even if the picture or name of the card seems to indicate otherwise. Many vampires are monster champions, though they can be of any type.