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The Rogue Priest
Levels 1 2 3 4 5 6
221 / 600

The Rogue Priest

Dwarf. Earthwalker. Skilled rogue became a priest by the parents' wish but still knows how to use thief skills. Magical items with bonus levels work better for the rogue by adding a +1 power level.

Properties

Type
Cleric card type
Power
4
Rarity
Uncommon
Element
Water
World
Blood Birth
Edition
Prime
Level
1
Race
Dwarf Female
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Her parents wanted a boy. A deeply religious family was willing to step into the churches by having a boy priest in their family line. So, when Mary was born, they were deeply disappointed. They didn't know what to do with her, though they loved her deeply. They did their best to raise her according to their religious beliefs, but the more religious they tried to make her, the more distant she became. When Mary was entering her teenage years, her parents started to worry that such a wild person would never find a husband. They wanted her to marry a good man who cared for her. But Mary had other plans. She wanted to see the world and have adventures. One day, she ran away from home with a group of traveling Gypsies. She has learned to steal and act to get money, and her biggest success came when she pretended to be a priest. She was good at it. Too good. The girl became a Rogue Priest and almost fulfilled her parents' dreams.

Terms explained

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Dwarf - Champions and allies designated as dwarves gain bonuses or penalties based on other card's special powers. Cards designated as being duergar are also dwarves. Not all dwarves are earthwalkers.

Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to Earthwalkers, or that Earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to Earthwalk is not granted to allies unless it specifically states so in the Earthwalker's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and earthwalker, they can choose how to move. The statement 'earthwalkers cannot attack' does not restrict the champion from flying to that realm, and 'only earthwalkers can attack' does not mean that the flying ability makes the champion unable to attack.