Dwarf. Earthwalker. Skilled rogue became a priest by the parents' wish but still knows how to use thief skills. Magical items with bonus levels work better for the rogue by adding a +1 power level.
Copyrights:
Art by: AI art / Ugnius Kiguolis
Dwarf - Champions and allies designated as dwarves gain bonuses or penalties based on other card's special powers. Cards designated as being duergar are also dwarves. Not all dwarves are earthwalkers.
Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to Earthwalkers, or that Earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to Earthwalk is not granted to allies unless it specifically states so in the Earthwalker's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and earthwalker, they can choose how to move. The statement 'earthwalkers cannot attack' does not restrict the champion from flying to that realm, and 'only earthwalkers can attack' does not mean that the flying ability makes the champion unable to attack.