Spellfire cards

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Werewolf Priest
Levels 1 2 3 4 5 6
200 / 600

Werewolf Priest

Werebeast. Druid. The level of Werewolf Priest is doubled against vampires and undead. Because of his devotion to the darkness, he cannot be controlled by other players.

Properties

Type
Cleric card type
Power
7
Rarity
Uncommon
Element
Earth
World
Flaming Waters
Edition
Prime
Level
5
Race
Werebeast Male
Cult
Druid
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Extended description

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The base level of this card is doubled.

Story

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History of the land of Flaming Waters spent centuries and more. There was peace; there was decent. The mystery is always a permanent companion, but some magi remain unexplainable. Unfathomable here is the fragile calm and concord. Many different creatures of day and night live here. Some are horrible and sly, others slow and foolish. Yet, all learned how to live in unity, in community. Connections were made, species mixed, and new races came to be. Some of the descendants inherited the talents and endowments of both worlds. This is exactly the case and history of the magnificent Werewolf Priest. Being half Werebeast and half Druid, he rejoices in his beastly powers and strength. Yet, the earthy side relies on the connection to nature and its harmony. But you ought to be careful. Werewolf Priest is a creature of the darkness. It is not an ally or a tool of evil schemes. He is one of the toughest survivors, ready to stand against any disturbance, let it be sneaky folk or dangerous vampire.

Terms explained

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Druid - Druids can summon various Creatures for help in Combat. For that, the druid and creature art of the cards must match. Only one Creature can be summoned during the battle.

Werebeast - Champions and allies designated as werebeasts gain bonuses or penalties based on other card's special powers. Many werebeasts are monster champions, though they can be of any type.