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Loch ness
Levels 1 2 3 4 5 6
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Loch ness

Dragon. Swimmer. Can use psionic powers. Loch ness monster is so scary that even other monsters are scared to death and get away from the battle.

Properties

Type
Wizard card type
Power
6
Rarity
Uncommon
Element
Fire
World
Holy Deadlands
Edition
Prime
Level
2
Race
Dragon Male
Phases
4

Copyrights:
Art by: Uraga team

Story

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The mysterious and majestic creature Loch ness lives in the waters of the Holy Deadlands realm. Legend says Loch ness has been living here since ancient times when the realm had just appeared. He is enormous and dangerous. The creature doesn't show himself, so many inhabitants of Holy Deadlands still refuse his existence. Only a few had seen him, but they were so impressed and terrified that they couldn't talk. Loch Ness's monster is so scary that even other monsters are scared to death and never go fight against him. Creature attracts many hunters, but none of those who dared to overcome him remain alive. Loch ness can use powerful psionic magic that frightens.

Terms explained

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Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.