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Scavenger Dragon
Levels 1 2 3 4 5 6
175 / 600

Scavenger Dragon

Dragon. Flyer. Scavenger. If victorious, the dragon can absorb one magical item. Dragon level increases by +1. The item loses its special power and stays attached to the dragon for level counting.

Properties

Type
Monster card type
Power
4
Rarity
Uncommon
Element
Water
World
Blood Birth
Edition
Prime
Level
1
Race
Dragon Female
Phases
4

Copyrights:
Art by: Uraga team

Story

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She is magnificent, potent, and gifted. Her name is Scavenger Dragon - a magical and precious dragon living in Blood Birth world, the horrific, beautiful land created from Blood. She lives in the darkest depths of the realm. As soon as the Sun sets and the Moon rises, she leaves her nest to guard her domain. She is a scavenger, a beast that feeds on the remains of others or eats decomposing plants and animals. Scavenger Dragon usually doesn't kill her prey, even if she may be able to do so. Instead, she feeds on the carcasses of creatures destroyed by other predators or died of natural causes. Scavenger Dragon was gifted with divine powers, and she can transform magical items into gold if she is victorious in a battle. Many evil people have tried to catch the dragon because of her abilities, but no one has succeeded yet.

Terms explained

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Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.