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Weregator
Levels 1 2 3 4 5 6
167 / 600

Weregator

Werebeast. Swimmer. Elves are frightened of weregator and flee from combat.

Properties

Type
Monster card type
Power
7
Rarity
Uncommon
Element
Water
World
Blood Birth
Edition
Prime
Level
2
Race
Werebeast Male
Cult
Exile
Phases
4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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Water hides many secrets, magnificent surprises, and horrible truths. Sometimes, it’s better not to know what prospers deep down among the darkest water and coldest waves. But in certain times, horrible creatures emerge on the shores, ready to be seen in clear daylight, to be admired, and more often, dreaded. Somewhere between damps, where wetlands meet clear and shallow water, lives Weregator, one of the best swimmers in the watery world. His distinctive strong armor and bloodthirsty appetite make him a relentless fighter. On earth, Weregator is notorious for his strength and hard demeanor. He is the creature you don’t want to meet in the water. With his fast movements and agility, you’ll soon be lost under the waves. Only one look and all elves are scaring away, eyes full of awful dread, blood pumping fast in their veins. Nobody looks back, and nobody stays long enough to hear the thunderous roar of the creature that loudly announces that water is his kingdom.

Terms explained

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Exile - Exiles do not participate in the normal world order. Rules and Dungeons that affect everyone or this player's whole pool do not apply to exiled characters.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Werebeast - Champions and allies designated as werebeasts gain bonuses or penalties based on other card's special powers. Many werebeasts are monster champions, though they can be of any type.