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The Dolphin
Levels 1 2 3 4 5 6
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The Dolphin

Holy Bloodborn. Swimmer. If you have a Dolphin "in play", all your champions and allies become swimmers. The Dolphin can transport them through the seas, oceans, rivers, and lakes.

Properties

Type
Monster card type
Power
5
Rarity
Common
Element
Ether
World
Frozen Fire
Edition
Prime
Level
6
Race
Holy bloodborn Male
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Story

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Deep in the heart of the Frozen Fire land, where the water is dark and cold, there lives a creature like no other. The Dolphin, they call him, a holy beast with a mysterious past that few dare to speak of. Some call him Holy Bloodborn because of his incredible strength and resilience. The Dolphin wasn't always the powerful creature he is today. Legend says that he was once a common dolphin that roamed the seas of the Frozen Fire. But when the land froze over, everything changed. The once free and lively creature turned into a dangerous and unpredictable beast. He was rumored to have gone berserk, attacking anything that crossed his path. In one particular battle, The Dolphin faced off against a fierce magical creature. The battle was intense, and both creatures were heavily wounded. The Dolphin was eventually overpowered, and as he lay dying, he choked on his own blood. But then, something miraculous happened. The creature rose again, and as he did, he transformed into the muscular and powerful beast you see today. The Dolphin possesses incredible strength, speed, and confidence in battle, making him a force to be reckoned with. He also has the unique ability to turn other creatures into swimmers. Those who have seen him in battle describe him as a dangerous and unpredictable creature, one that you won't see coming until it's too late. Despite his fearsome reputation, there are some who believe that The Dolphin has a more benevolent side. There is a legend that says he comes to the aid of those in need, particularly those who are struggling in the water. Some even say that he can communicate with humans, but only a chosen few are granted this privilege. Whatever the truth may be, one thing is certain: The Dolphin is a creature like no other, and those who dare to enter the water in the Frozen Fire should beware of his power and unpredictability.

Terms explained

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Holy bloodborn - Bloodborns are a special kind of champions or allies. There are 2 types: Bloodborns and Holy Bloodborns, and it is designated in a card's text box. Bloodborns and Holy Bloodborn gain different bonuses or penalties on other cards' special powers. They can be of any type, but most of them are monsters.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.