Spellfire cards

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Dwarven Church
Levels 1 2 3 4 5 6
119 / 600

Dwarven Church

3 Dwarven champions can hide in Church. Champions can protect any realm but are considered "not in play." If Church is discarded, champions return to the pool.

Properties

Type
Holding card type
Rarity
Common
Element
Water
World
Flaming Waters
Edition
Prime
Level
6
Phases
2

Copyrights:
Art by: Ieva BatrytÄ—

Story

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Diversity is everywhere in the land of Flaming Waters. Look one way, and you'll see Elven lands. Look elsewhere, and Orc Dungeons are looming over the horizon. Each place here is respected, and each race has its home. Dwarves are no exception. They roam the land freely and proudly, getting along with everyone. And if unexpected threats come their way, Dwarven Church's door is always open for them. Here, deep underground, under the candlelight chandelier, between stone-cold walls, each dwarf finds peace and protection. There is something in the atmosphere here, too: the air is salty, tangible with earth. It is a place that could become the greatest monument or the holiest worship place. Dwarven Church is also a stronghold. Here, the saintly aura gives dwarves strength. At the same time, the dwarves would die trying to protect the place. It's their holy duty and responsibility.