Spellfire cards

Back
Mirage Town
Levels 1 2 3 4 5 6
76 / 600

Mirage Town

Part of Vortex of Unknown (68/Prime). Attacker tempts fate. If drawn number is 7 or greater, Mirage Town disappears and cannot be attacked.

Properties

Type
Realm card type
Rarity
Uncommon
Element
Earth
World
Blood Birth
Edition
Prime
Level
2
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Story

arrow
Mirage Town, located in one of the Spellfire deserts, is a mysterious place that has intrigued many travelers. At first glance, it appears to be an ordinary town, but as one gets closer, a strange phenomenon becomes evident. The more one walks towards it, the farther away it seems to be, almost as if it's an impossible destination. No matter how fast or slow one travel, Mirage Town remains out of reach. Eventually, upon reaching the ocean's edge, one realizes that the town was never there in the first place. It's as if it's a mirage, a figment of one's imagination. Despite its elusive nature, many are curious about Mirage Town's secrets and how to reach them. However, not everyone can enter this mysterious town. Those who do manage to enter find it challenging to leave. The mystery surrounding Mirage Town continues to baffle and entice those who are up for a challenge.

Terms explained

arrow

City - This is a designation for realms that have cities somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in the cities.

Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Desert - This is a designation for realms that have deserts somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.