Spellfire cards

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Vampire Castle
Levels 1 2 3 4 5 6
50 / 600

Vampire Castle

Collectible. Home of Vampires. All player's vampires get 3 levels in a defense of this realm. If Vampire Village (51/Prime) is in formation, then player's vampires get immunity to Earth earth champions.

Properties

Type
Realm card type
Rarity
Rare
Element
Ether
World
Flaming Waters
Edition
Prime
Level
5
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Extended description

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Bonus for vampires is valid for this realm only.

Story

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The Vampire Castle is a place of darkness and fear, hidden away from the rest of the world in the midst of Flaming Waters. The vampires who inhabit this castle have been searching for a place to call home for centuries, where they can live in peace and away from the sun and their enemies, such as the werewolves. The story of the Vampire Castle is a tragic one, filled with betrayal and heartbreak. The King of Vampires once had a beautiful daughter who fell in love with a werewolf. She betrayed her father and joined the werewolves but was killed by her lover with a wooden stake through her heart. The King sought revenge, but it did not ease his pain, so he decided to find a new home for his family and built the castle in the Vampire Valley, the highest point of Flaming Waters. However, the castle and the nearby village have a dark past. The vampires who once lived here were known for their violence and destruction, and the castle and its surroundings are steeped in the suffering and spirits of the dead. The road that leads to the castle is filled with secrets and tests. Anyone who tries to reach the castle without the King's permission will face a dark end. Despite the danger and darkness surrounding the Vampire Castle, there are some who are drawn to it. Some seek the power and knowledge that they believe can be found there, while others are simply curious.

Terms explained

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City - This is a designation for realms that have cities somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in the cities.

Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Swamp - This is a designation for realms that have swamps somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.