Spellfire cards

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The Islands of Druids
Levels 1 2 3 4 5 6
48 / 600

The Islands of Druids

Home of Druids. All player's druids get 2 levels in defense of any realm.

Properties

Type
Realm card type
Rarity
Rare
Element
Water
World
Holy Deadlands
Edition
Prime
Level
4
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Extended description

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Bonus for druids is valid in all defensive battles

Story

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The Fallen Druid Tower could be seen standing alone and lonely somewhere between the misty skies and watery horizons. On the other side, a deep dark forest stretches out, rich with its secrets. The Islands of Druids are located between the sea, the forest, water, and the earth. One of the many places of the Holy Deadland is way too puzzling to understand for the conscious one. The seemingly peaceful and harmonious Islands of Druids - a home to hundreds of these creatures. Druids are closely related to nature and its gifts. That is why the main elements here are so valued, water being the source of balance and security. A close connection to mother earth gives druids much-needed stability. The island is a safe haven, protecting its citizens and providing them with strength and power. This is a Druids world, and all the other creatures could never grasp the intensity of nature’s potency.

Terms explained

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Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Forest - This is a designation for realms with forests somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.