Spellfire cards

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Caves of Trolls
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Caves of Trolls

Collectible. For the defense of this realm all player's trolls get 3 levels. If both parts of caves are in player's formation, then all player's trolls get 6 levels and immunity to Water water champions.

Properties

Type
Realm card type
Rarity
Uncommon
Element
Water
World
Flaming Waters
Edition
Prime
Level
6
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Story

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Flaming Waters' land is rich in history and its citizens' variety. Diversity is a crucial part of the land. Here it is possible to meet elves and orcs, werebeasts, and vampires. Deep in The Haunted Forest, trolls live here as well. Between the Magnetic Sea and Sea of Life, Caves of Trolls are hidden from wandering eyes. This is their home, roaming grounds, safety heaven, and battlegrounds. Yet, enemies rarely get to celebrate here, in Caves of Trolls. Such a well-hidden location isn't something you'd like to stumble upon by accident. And not even the best of warlocks and wizards can solve the riddle of trolls' immunity to water powers. One miracle follows the other in the caves, but the winning dice are mainly on the troll's side.

Terms explained

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Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Swamp - This is a designation for realms that have swamps somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.