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The Crossroad of Fate
Levels 1 2 3 4 5 6
39 / 600

The Crossroad of Fate

Interactive. Choose the realm powers in the Spellfire app.

Properties

Type
Realm card type
Rarity
Uncommon
Element
Earth
World
Holy Deadlands
Edition
Prime
Level
4
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Extended description

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Several Trials are available. Every upgrade gives an additional trial to use. The choice can be made once per Battle.

Story

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The Crossroad of Fate is a place shrouded in mystery and legend. It may appear to be an ordinary crossroad, but those who end up there know better. It is said that the roads at the crossroad lead to different fates, and only those who follow their intuition will end up on the right path. Long ago, The Crossroad of Fate was frequented by witches who sought to regain their purpose or wreak havoc on the world. They would have to carefully choose their path at the crossroads, as each one led to a different fate. Those who made the wrong choice would meet their demise. But those who made the right choice would be rewarded, and the world would be a better place because of it. If you choose to explore the Crossroad of Fate, be warned that it can be dangerous. One wrong move could mean the end of your life. But for the brave and adventurous, this place holds many secrets to uncover. Visit the Crossroad of Fate at your own risk, but be prepared for a journey filled with mystery and wonder.

Terms explained

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Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Desert - This is a designation for realms that have deserts somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.

Interactive - Card special powers are controlled by the Spellfire app. Scan QR code to see the powers. Interactive cards lose their interactivity when switched sides.