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Exiled City
Levels 1 2 3 4 5 6
30 / 600

Exiled City

Home of Exiles. Only flyers can attack this floating realm. During phase 2, this realm can switch places with any realm, and all player's exiles get 2 levels for Exiled City defense.

Properties

Type
Realm card type
Rarity
Rare
Element
Air
World
Holy Deadlands
Edition
Prime
Level
4
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Extended description

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The bonus for exiles is added for the defense of this realm only

Story

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Once upon a time, a wizard shared a tale with his students about a city that floats in the sky, known as the Exiled City. This city was once open to travelers, and its locals loved to share its history and existence with others. However, only flyers could reach and see this magical place. The Exiled City was ruled by a king who was one of the most powerful wizards known for his incredible strength. He possessed an exceptional nature that went beyond human abilities, and rumors had it that he might be the last bloodline of the mysteriously vanished nation of Exiles. This nation was said to be gifted with powers, and some believed that God created them to bring peace and end wars during battle times. Unfortunately, many years ago, vandals attacked the unique kingdom, and many lost their lives. To protect his citizens, the king of the Exiled City cast a spell over his territories, causing the city to float peacefully in the sky ever since. The wizard told his students that if it started raining out of nowhere on a sunny day, it meant that the Exiled City was floating above them, and the waterfall caused the mysterious rain. The Exiled City remained a mystery to many, and the king's powers and history remained a secret. However, it was known that his protection was so strong that no one dared to attack the city again.

Terms explained

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City - This is a designation for realms that have cities somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in the cities.

Desert - This is a designation for realms that have deserts somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.