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Malignant Sea
Levels 1 2 3 4 5 6
22 / 600

Malignant Sea

This Sea is so magnificent that during phase 3 it can attract any thief "in play" and kill it (discard) with its contaminated water. The realm discards too.

Properties

Type
Realm card type
Rarity
Epic
Element
Water
World
Holy Deadlands
Edition
Prime
Level
2
Phases
2

Copyrights:
Art by: Edgaras Guršnys

Story

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Holy Deadlands is a place of restored balance and harmony, yet, shard edges of danger are still lurking around each corner. Exile City offers the comfort of home. On the other side, the Holy Dead Forest will scare even the most formidable creatures. Somewhere in the lands, dozens of craters lie like relics from the past, from historical formations of the world. A few steps away, many wandering souls roam across the impenetrable Dragon desert, only coming to a halt when Malignant Sea reaches their eyesight. Do not be fooled here. Malignant Sea is not a place to offer any solace or calm. The water is a deadly poison to any living creature. Only a drop and death comes, ready to take you away. To many, the Malignant Sea is a trap, a weapon in the form of nature's oasis. To others, it is a way to stand up to enemies. The sea could kill any foe, any hostile creature. And the most astonishing trifle of it all, the sea will discard together with the fallen ones, forever remaining a mystery and a riddle.

Terms explained

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Coast - This is a designation for realms that have an ocean or sea somewhere in the illustration. Coastal realms can be attacked by swimming champions and allies, regardless of the realm's position in the formation. Some old Spellfire realms have pictures that depict water and are considered to be coastal realms.

Desert - This is a designation for realms that have deserts somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.

Forest - This is a designation for realms with forests somewhere in the illustration. Some Spellfire cards are stronger or weaker, and champions get positive or negative bonuses in these areas.