Spellfire cards

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Fire Wyvern
Levels 1 2 3 4 5 6
151 / 600

Fire Wyvern

Dragon. Flyer. Fire Wyvern Gains 5 levels when fighting other flyers. Immune to Fire fire cards.

Properties

Type
Monster card type
Power
7
Rarity
Common
Element
Fire
World
Flaming Waters
Edition
Prime
Level
2
Race
Dragon Male
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Extended description

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Fire Wywern gains levels when battling other flyers and this bonus stacks. Cards marked with the fire element are ineffective against this card.

Story

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Extremely aggressive, often found flying around mountainous areas, or the Forgotten City looking for a fight. Fire Wyverns usually appear in shades of reddish-brown, red, orange, orangish-brown, or even just brown. Their wing membrane can often sport a burnished gold colour. Their head is probably the most stereotypically dragon-like of all the Wyverns. A row of sharp spines run down their back. A ridge of spikes protrudes like an eyebrow above their eyes. A frill of horns adorn their skull, and they have a cluster of small spikes by their jaw muscle. The tip of their snout hooks like a bird of prey.

Terms explained

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Dragon - Champions and allies designated as dragons gain bonuses or penalties based on other card's special powers. Many dragons are monster champions, though they can be of any type. Not all dragons are flyers even if the picture seems to indicate otherwise.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.