Spellfire cards

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Weremite
Levels 1 2 3 4 5 6
585 / 600

Weremite

Insect. Werebeast. Flyer. Weremite can be attached to any champion "in play" during phase 3 and stays with the host until the end of turn.

Properties

Type
Ally card type
Power
-1
Rarity
Common
Element
Earth
World
Spellfire
Edition
Prime
Level
1
Race
Insect
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Extended description

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Weremite can also be used during phase 4 on the opposing champion in the battle. There is an interesting combo with the Weremite ally. If Weremite is attached to one of the opposing champion's, it becomes a problem for the opposing player. During the combat with the champion that gets bonuses against insects, flyers or werebeasts, the Weremite is considered an insect, flyer and a werebeast on the opposing player's side, and these levels are counted as a penalty for the opposing champion.

Story

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I will not betray, no - even a monster trapped in the depths of the forest sees my strange feature of this. Until the secret dies around, until the prophetic dreams envelop the dark dawn, I am the most bizarre of all. No blood interests me, no green meadows or piles of bare bones. I will show better magic tricks wrapped in legends; I will fill with hope the one who looks the best, who is the most loyal to me until life decides to turn the leaf last. They call me Weremite. As long as I can’t consciously, I never feel. I come to life suddenly, as the clouds have never seen the sun - even a blind enemy appreciates it. I swear, or I will kill you afterward.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Insect - Champions and allies designated as insects gain bonuses or penalties based on other card's special powers. Insects can be of any champion type.