Spellfire cards

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The Crow
Levels 1 2 3 4 5 6
579 / 600

The Crow

Werebeast. Flyer. The Crow can be attached to the champion during phase 3 and stays till the master's death. Steals and discards one magical item during the battle.

Properties

Type
Ally card type
Power
+1
Rarity
Rare
Element
Air
World
Spellfire
Edition
Prime
Level
1
Race
Werebeast
Phases
3/4

Copyrights:
Art by: Ieva Batrytė

Extended description

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The Crow may steal a magical item in the battle in which it participates.

Story

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The greatest lies here - our tandem is a strong fist. I monitor the environment and inform about the dangers in the fields of dusk. No one is afraid of us, though the wind blows full of the feeling that life can be sacrificed at any second. I serve a lifetime for you. 'Nothing like that' - says a faint scream on the shoulder. And trust deserves respect for shortcomings. I don’t know why, but something makes me mindless. And yet, two heads are better than one. The atmosphere heats up, and the mouth is ready to speak in tense, silent eye language. At least once, aggressive moss will turn green if I free it from suffering. I am a prophet descended from darkness, and a wanderer is covered with my counsel.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Werebeast - Champions and allies designated as werebeasts gain bonuses or penalties based on other card's special powers. Many werebeasts are monster champions, though they can be of any type.