Spellfire cards

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Demon Minion
Levels 1 2 3 4 5 6
577 / 600

Demon Minion

Demon. Earthwalker. During phase 4, send Demon Minion to the Abyss to bring any ally back to the hand. Minion stays in the Abyss.

Properties

Type
Ally card type
Power
+4
Rarity
Common
Element
Water
World
Spellfire
Edition
Prime
Level
1
Race
Demon
Phases
3/4

Copyrights:
Art by: Ieva Batrytė

Extended description

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Any ally you own can be brought back from anywhere 'in play'.

Story

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Yes, the abyss is not an obstacle for me: I will stay there, waiting for the most powerful of my time. Until the tribal war cools my feet, I will dream of strangling an ordinary traveler with prickly tentacles of my own. The time I have is the minute or the next day. I do not count the hours - my goal, I will admit, is quite different. Patience leads to perfection until the moon swallows the darkness unexpectedly. At night, dawn or dusk, I have never been stronger. And I won’t be, maybe, until sleep swallows all the hustle of my strength. I can express the environment I’m in now. I am accumulating demonic tricks for the next day - I will show you all.

Terms explained

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Demon - Champions and allies designated as demons gain bonuses or penalties on other card's special powers. They can be of any champion type. Demons are notable for the intensive usage of Abyss.

Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to Earthwalkers, or that Earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to Earthwalk is not granted to allies unless it specifically states so in the Earthwalker's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and earthwalker, they can choose how to move. The statement 'earthwalkers cannot attack' does not restrict the champion from flying to that realm, and 'only earthwalkers can attack' does not mean that the flying ability makes the champion unable to attack.