Spellfire cards

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The Eagle
Levels 1 2 3 4 5 6
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The Eagle

Undead. Flyer. As long as The Eagle is "in play", it disrupts (negates) the effect of the opposing player's offensive magical items.

Properties

Type
Ally card type
Power
+2
Rarity
Uncommon
Element
Fire
World
Spellfire
Edition
Prime
Level
1
Race
Undead Male
Cult
Dark Brotherhood
Phases
4

Copyrights:
Art by: Ieva Batrytė

Extended description

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The Eagle only affects offensive magical items used by the opposing player. Negating the effect of the magical item does not negate the icon bonus.

Story

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This powerful and magnificent watchman patrols the Spellfire skies, maintaining order and peace. We all know who it is…The Eagle. During the flight, the Eagle leaves an ashy trail in the air, making its mark on the skies. Pray that this creature would be your ally, not an enemy. The Eagle is feared and respected as an ancient creature. Some say it was brought to this world by a god, despite looking more like the devil's creation. Maybe one day we'll find out. What we do know is that with a single wing flap, the Eagle can whip up a tornado or raise winds strong enough to drive the clouds from the sky. But it all depends on you and the actions that you take. The Eagle never takes a side in battle. A group of Eagles lives in the highest mountains of the Spellfire world. They are considered the eyes of everything and the wisest creatures in the world.

Terms explained

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Dark Brotherhood - Brotherhood powers are activated only if The Dark Brotherhood (44/Prime) realm is in formation.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Undead - Undead are a special kind of champion or ally, designated in a card's text box. Unless the card says "undead", it is not undead, even if the picture or name of the card seems to indicate otherwise.