Spellfire cards

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Shield of Light
Levels 1 2 3 4 5 6
555 / 600

Shield of Light

Mutual. All monsters are afraid of the light and do not enter the combat against the shield wearer.

Properties

Type
Artifact card type
Power
+5
Rarity
Rare
Element
Ether
World
Spellfire
Edition
Prime
Level
1
Phases
3

Copyrights:
Art by: Ieva BatrytÄ—

Story

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It is said that there would be no war if there were no life. It would actually be hard to imagine the world of Spellfire without battles between different realms. But since each desert needs some rain, the desire for peace never exhausts. Everyone needs some help and protection from their enemies from time to time. And since the power of creatures is sometimes not enough, the artifacts like Shield of Light step in to help you out during tough times. The Shield of Light works upon the power of light - one of the most potent powers that can ever be used. Monsters fear this power and avoid entering the battle once the shield is in its position.

Terms explained

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Mutual - For magical items: card can be placed in the pool separately from the champion. Any champion can take a mutual magical item before going to the upcoming battle. If defeated - discards. If victorious, placed in the pool separately from the champions. For holdings: card can be placed near the formation. Holding power works for all realms in formation. If the mutual item has been stolen by the opponent, it remains in the opponent's pool after the opponent wins

Shield - Shields are a special type of magical item or artifact that receives bonuses or penalties specifically as shields.