Spellfire cards

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Flaming Sword
Levels 1 2 3 4 5 6
547 / 600

Flaming Sword

Mutual. Champion gets additional 2 levels against bloodborn and immunity to psionic powers.

Properties

Type
Artifact card type
Power
+3
Rarity
Rare
Element
Water
World
Flaming Waters
Edition
Prime
Level
1
Phases
3

Copyrights:
Art by: Ieva Batrytė

Story

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Some say that nothing is scarier and more frightening than war. Others get excited by just the mere mention of a possible attack. They are living by the thrill and excitement of strategy and tactics, of bloodbath and gore. Fight fire with fire is the saying they are living with. This expression was probably born after the creation of Flaming Sword. This weapon is old as the universe, and it was proved to be a path to victory for many raising champions. The Flaming Sword will slay any enemy of yours, but its blade cuts exceptionally well the bloodborns flesh. It also will turn to ash anyone daring to use psionic powers. This sword is not just a weapon, it’s a true treasure and an artifact proudly passed down from one generation to another.

Terms explained

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Mutual - For magical items: card can be placed in the pool separately from the champion. Any champion can take a mutual magical item before going to the upcoming battle. If defeated - discards. If victorious, placed in the pool separately from the champions. For holdings: card can be placed near the formation. Holding power works for all realms in formation. If the mutual item has been stolen by the opponent, it remains in the opponent's pool after the opponent wins

Sword - Certain magical items are designated as being a sword in the cards' special power box. Such magical items gain bonuses based on other cards' special powers, such as a champion who gets additional levels when using a sword. Magical items that are swords are also weapons.

Weapon - Certain magical items are designated as being a weapon in either the card's special powers or in the blueline corrections. Such magical items gain additional bonuses based on other cards' special powers, such as a champion who gains additional levels when using a weapon.