Spellfire cards

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Wormhole
Levels 1 2 3 4 5 6
499 / 600

Wormhole

The wormholes open over the front realms "in play" and may suck them in. Players tempt fate. If the number is 5 or greater, the realm is discarded. (Harmful)

Properties

Type
Event card type
Power
-
Rarity
Rare
Element
Ether
World
Spellfire
Edition
Prime
Level
1
Phases
1/2/3/4/5

Copyrights:
Art by: Ieva BatrytÄ—

Story

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Forces of nature are always mysterious - one can never know what sort of devastation they can cause. Based on the prime powers, Wormhole can suck anything in, even the whole realm, and push it out of existence in just an eyeblink. Elves, dwarfs, dryads, monsters, and even wizards can not escape destiny when forced inside of it. All perish, all die. Nobody knows how Wormholes came to exist. It might be a creation of a powerful, mysterious wizard nobody has ever heard of or a sign of Gods - a way to punish those who break the rules of nature, those who disobey, those who destroy, those who kill for coin. The devastating and mysterious ways of a Wormhole will always be a secret. One thing is always clear: those who see it will never again open their eyes as they sink into the inevitable darkness of the unknown.