Spellfire cards

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Selena
Levels 1 2 3 4 5 6
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Selena

Avatar. Human. Amazon. Flyer. Discard 2 wizards to bring Selena. She does not switch sides, immune to werebeasts.

Properties

Type
Hero card type
Power
12
Rarity
Epic
Element
Earth
World
Frozen Fire
Edition
Prime
Level
1
Race
Human Female
Cult
Amazon
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Story

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Lands to the North are one of the most diverse and mysterious in the world of Spellfire. Here, in the lands of Frozen Fire, there is much to see, including mighty castles and beautiful monuments. Many different races have settled in this area. And Amazons are one of them. Although history has been full of great Amazons, one of them is still talked about today. Legend has it that this Amazon is not only one of the most beautiful creatures in the world but also one of the strongest. Gods themselves have endowed her with extraterrestrial powers and given her the status of an avatar. This Amazonian is known as Selena, and she is the greatest representative of her race. This Amazonian is not just a beautiful woman with powers. She can manipulate blood abilities, which gives her a great advantage when fighting against many creatures of this world. Although she is a lover of peace and spiritual freedom, she can become destructive if she or the environment around her comes at risk. She is immune to werebeasts and vampires, so these creatures usually avoid her. Selena is capable of flying. With her beautiful wings, she can reach even the most inaccessible corners of this world and keep them protected from harm. She is loyal and faithful, so it is virtually impossible to make her switch sides and betray her team. It's better to make friends with Selena than to fight against someone. Many who have gone up against her have overestimated their abilities and come back with regret.

Terms explained

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Amazon - The Clan of the Female species lives in harmony with nature. Many Creatures do not fight Amazons. For that, the art of the amazon and creature must match.

Avatar - These cards represent the gods of the Spellfire card game. Each normally requires other cards to be sacrificed (discarded) in order to bring them into play. Only one Avatar per pool is allowed.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Human - Champions and allies designated as humans gain bonuses or penalties based on other card's special powers.