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The Badger
Levels 1 2 3 4 5 6
315 / 600

The Badger

Holy Bloodborn. Earthwalker. Co-Op. Can use blood abilities.

Properties

Type
Thief card type
Power
3
Rarity
Uncommon
Element
Air
World
Blood Birth
Edition
Prime
Level
1
Race
Holy bloodborn Male
Cult
Liespreader
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Story

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Born in the lands of Blood Birth, The Badger is known as a fearsome warrior who defied expectations at every turn. With his adorable and unassuming appearance, few could have predicted the ferocity and skill he possessed on the battlefield. His small stature belied his extraordinary combat prowess, making him a legendary figure and a force to be reckoned with. As an earthwalker, The Badger possesses an innate connection to the natural world, which he uses to his advantage during battle. His ability to navigate challenging terrains with ease and grace makes him a formidable adversary, able to outmaneuver and outflank even the most seasoned of warriors. The Badger's diminutive size and agility proved to be a deadly combination, as he was able to dart around the battlefield, striking his opponents with swift and powerful blows from his mace. His shield, a masterfully crafted piece of armor, was more than capable of deflecting both physical and magical attacks, providing The Badger with ample protection. The Badger's impressive array of skills and talents is further augmented by his mastery of blood abilities. Drawing upon the power of his own life force, he can harness and manipulate the energy within his blood to perform incredible feats. These blood abilities grant The Badger a wide range of powers and effects, each tailored to suit his specific needs and the demands of the battlefield. With this skill, he can render even the most potent magical artifacts and magical items completely inert, negating their power and turning the tide of battle in his favor. This makes him an invaluable asset in conflicts against powerful mages and supernatural creatures.

Terms explained

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Co-Op - Can aid champion in battle as a secondary champion. The art of the cards must match.

Earthwalker - A champion or ally with the earthwalking ability can travel under the ground to attack any realm in a player's formation. Earthwalkers cannot attack realms that specifically state that they are immune to Earthwalkers, or that Earthwalkers cannot attack. Earthwalkers cannot attack realms that specify that only other types of champions may attack (such as "Can only be attacked by clerics" or "Can only be attacked by flyers or swimmers"). The ability to Earthwalk is not granted to allies unless it specifically states so in the Earthwalker's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and earthwalker, they can choose how to move. The statement 'earthwalkers cannot attack' does not restrict the champion from flying to that realm, and 'only earthwalkers can attack' does not mean that the flying ability makes the champion unable to attack.

Holy bloodborn - Bloodborns are a special kind of champions or allies. There are 2 types: Bloodborns and Holy Bloodborns, and it is designated in a card's text box. Bloodborns and Holy Bloodborn gain different bonuses or penalties on other cards' special powers. They can be of any type, but most of them are monsters.

Liespreader - On phase 0, the player with Liespreader in a pool can draw cards from a selected opponent's hand and place them in limbo without looking into them. The amount of cards to draw is equal to the liespreaders in a pool. Cards return from limbo to hand at the start of an opponent's turn. Truthseekers and Liespreaders cannot use their powers in the same turn.