Spellfire cards

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Mermaid
Levels 1 2 3 4 5 6
Variations 4th 5th
314 / 600

Mermaid

Creature. Amazon. Swimmer. Mermaid lures any male human champion from any pool into a battle as an ally. If Mermaid loses, the attracted champion is discarded.

Properties

Type
Thief card type
Power
5
Rarity
Common
Element
Water
World
Blood Birth
Edition
Prime
Level
1
Race
Creature Female
Cult
Amazon
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Story

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With her long silver hair, the Mermaid is the most beautiful creature your eyes can see. With her golden tail brighter than the sun, she is sure to lure any male human into her arms. One kiss is all it takes to make a man risk his own life to protect her. A human will betray his allies and take a Mermaid’s side no matter what. Mermaid’s eyes are impossible to look away from. They sparkle like diamonds and seem pure as a flower. You might not even notice how you start walking towards her. Even if you take a quick glimpse, you will become her worshipper. You will leave the other champions in your team stranded and disadvantaged. Everyone who got into the Mermaid’s love trap stood by her side until death. Stay away from the rocks in Blood Birth. That’s where the Mermaid is lying and gazing into the lands, searching for her next victim.

Terms explained

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Amazon - The Clan of the Female species lives in harmony with nature. Many Creatures do not fight Amazons. For that, the art of the amazon and creature must match.

Creature - Champions and allies designated as creatures gain bonuses or penalties on other cards' special powers. Creatures can be of any champion type. Creatures are a specific race in the Spellfire world. Not all creatures are monsters.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.