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Warrior Wasp
Levels 1 2 3 4 5 6
262 / 600

Warrior Wasp

Insect. Samurai. Flyer. Warrior Wasp can kill the opposing champion instantly with its sting but dies (discards) heroically too.

Properties

Type
Hero card type
Power
6
Rarity
Super Rare
Element
Air
World
Wet Deserts
Edition
Prime
Level
1
Race
Insect Male
Cult
Samurai
Phases
4

Copyrights:
Art by: Ieva BatrytÄ—

Extended description

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Warrior Wasp, being a samurai, can protect the realm two times before being removed. However, this doesn't imply that the wasp can utilize its sting twice; if the sting is employed, the wasp perishes and is instantly discarded. Remember, If both champions are discarded in combat, the round of battle ends without a winner or loser, and no spoils are drawn. Other champions may be selected for another round of battle. The sting cannot be used a second time during the game. Wasps returned from the discard pile will have no sting if the sting was previously used in the game.

Story

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The tale of the Warrior Wasp is one that instills both fear and admiration in those who hear it. This mythical creature is said to possess incredible strength and durability, with a body coated in unbreakable metal armor that protects it from harm. Its massive wings, and sharp tail spikes make it a formidable opponent on the battlefield. However, the story of the Warrior Wasp also highlights its tragic weakness. Despite its incredible powers, the creature ultimately sacrifices itself whenever it uses its sting. This heroic act of self-sacrifice only adds to the creature's legend and elevates it to the status of a true hero. While the Warrior Wasp may be a rare and endangered species in the present day, the legacy of its warrior spirit lives on. Its story serves as a reminder of the importance of self-sacrifice, bravery, and determination in the face of adversity. For those who may encounter a Warrior Wasp, it's best to approach it with caution and respect.

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Insect - Champions and allies designated as insects gain bonuses or penalties based on other card's special powers. Insects can be of any champion type.

Samurai - Loyal to the death. When defending, samurai must be defeated twice before being discarded. Magical items and artifacts are not discarded after the first defeat.