Spellfire cards

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Lizard Warrior
Levels 1 2 3 4 5 6
249 / 600

Lizard Warrior

Creature. Swimmer. Dwarves respect the lizard warrior and never fight him.

Properties

Type
Hero card type
Power
4
Rarity
Rare
Element
Air
World
Flaming Waters
Edition
Prime
Level
1
Race
Creature Male
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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I am a warrior by nature and fight bravely for Mother Nature and the good she creates. My enemies see me as a formidable creature because I can survive in both water and fire - I am a chameleon and adapt quickly to the conditions, even the most adverse. I am a good swimmer, but I can also walk across fire. Dwarves especially respect me - they never fight me. I think they are doing the right thing because their main goal is to survive. In my lifetime, I have realized that I was given this gift of nature not for any reason but to defend the weakest kingdoms. I am always ready to stand up for the more vulnerable because I am a giant myself. If you respect Mother Nature, you need not fear me. But if you try to hurt her, you will soon realize what my ability to read your mind and deepest intentions mean. You can smile or cry when you see me - I don't care. I know who you are through one.

Terms explained

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Creature - Champions and allies designated as creatures gain bonuses or penalties on other cards' special powers. Creatures can be of any champion type. Creatures are a specific race in the Spellfire world. Not all creatures are monsters.

Swimmer - A swimming champion or ally can attack any realm in an opponent's formation that shows a coastline in its picture. This also includes realms with pictures instead of maps that depict coasts. The ability to swim is not automatically conferred to other cards, so a champion attacking a protected coastal realm must have the means to get his allies there if he intends to use allies in the round of battle. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.