Spellfire cards

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Psychic Mantis
Levels 1 2 3 4 5 6
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Psychic Mantis

Insect. Co-Op. Mantis telepathy allows one to see the opponent's hand during battle.

Properties

Type
Psionicist card type
Power
4
Rarity
Common
Element
Earth
World
Blood Birth
Edition
Prime
Level
1
Race
Insect Male
Cult
Worshipper
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Story

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Since ancient times Mantis has been one of the most honored insects. Due to its peaceful and calm nature, people find it very attracting and relaxing. Also, these insects are brilliant and would do anything to avoid chaos in their presents. Ancient insect-like creatures with a gift of telepathy help them predict the enemy's next steps in a battle. It's almost unreal to outwit it. Mantis is not an evil creature, but it can easily influence the minds of others, control, and subdue. It would be best to be careful with Psychic Mantis because it can take over your conscience and trick your sanity. A Prime edition card named Psychic Mantis is one of the common cards in the collection. This card owner can see the opponent's hand and discard one card during battle. Psychic Mantis gets 4 levels against psionicists. This card belongs to the Blood Birth world. In this majestic world of horrid beauty, strange shapeshifting creatures, champions, artifacts, and lands are bounded by divine blood. In the Refugees Camp, Bloodbirth, the Bloodline Keeper keeps the order. You are welcome to learn more about the cities, monuments, temples, and mysterious ceremonies in the Bloodbirth. The earth element rules this card, representing the matter of the universe and Spellfire. It gives form to all living creatures. This structure provided by the earth is the conduit through which all other elements flow.

Terms explained

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Co-Op - Can aid champion in battle as a secondary champion. The art of the cards must match.

Insect - Champions and allies designated as insects gain bonuses or penalties based on other card's special powers. Insects can be of any champion type.

Worshipper - If a worshipper is in a player's pool, an Avatar can be brought into play by discarding an ally instead of a cleric. If 3+ worshippers are in the same pool, an Avatar can be brought into play without discarding any card.