Spellfire cards

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The Fae
Levels 1 2 3 4 5 6
241 / 600

The Fae

Holy Bloodborn. Druid. Flyer. Can only attack or defend realms with trees. If Fae is "in pool", all player's creatures get +1 level.

Properties

Type
Psionicist card type
Power
4
Rarity
Rare
Element
Water
World
Blood Birth
Edition
Prime
Level
1
Race
Holy bloodborn Female
Cult
Druid
Phases
4

Copyrights:
Art by: Edgaras Guršnys

Story

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The shining beauty of nature is derived from the Blood Birth land of Spellfire. Nobody can deny the magnificence of holy bloodborn Fae. In the depths of a forest that looks like a fairy tale, she lives peacefully surrounded by nature, not looking for enemies. Fae is not evil. However, if anyone comes with bad intentions toward her, she will not leave it like that and will attack those who cause harm. Her connection with nature is her greatest weapon that she can use to attack and defend realms with trees. Although the wind's sloughing in the branches' canopy causes worry to the others, this is a sign for Fae to prepare for the attacks. Her vast and elegant wings can take her anywhere at the speed of light, making it harder for those wishing harm to find her.

Terms explained

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Druid - Druids can summon various Creatures for help in Combat. For that, the druid and creature art of the cards must match. Only one Creature can be summoned during the battle.

Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Holy bloodborn - Bloodborns are a special kind of champions or allies. There are 2 types: Bloodborns and Holy Bloodborns, and it is designated in a card's text box. Bloodborns and Holy Bloodborn gain different bonuses or penalties on other cards' special powers. They can be of any type, but most of them are monsters.