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Wasp Queen
Levels 1 2 3 4 5 6
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Wasp Queen

Insect. Flyer. During phase 3, the Queen can send wasps to attack a champion in any pool. The target player tempts fate, and if the number is 9, the champion dies.

Properties

Type
Psionicist card type
Power
1
Rarity
Common
Element
Air
World
Holy Deadlands
Edition
Prime
Level
1
Race
Insect Female
Phases
3/4

Copyrights:
Art by: AI art / Ugnius Kiguolis

Story

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The story of the Wasp Queen is mysterious. Many legends exist trying to explain her birth. Some tell a story of a girl that came to the Holy Deadlands looking for a purpose. She loved something everyone else hated - wasps. They say her parents abandoned her, and she found a new family. Others say that a man living deep in the woods fell in love with a wasp and put a magic spell on it to turn it into a powerful immortal creature. No one knows where the Wasp Queen’s nest is - she flies so fast and high that no one can ever see her coming. She is an immaculate attacker and can smell her enemy’s fear from far away. These days, she is never alone. A massive swarm of wasps follows her wherever she goes. They do what she commands, and they never doubt their queen’s choices. No army could stand a chance against them. Those who went on a journey looking for their nest to destroy it never returned home. That is why so little is known about the Wasp Queen. But one thing is crystal clear - you cannot survive the stings of her loyal followers. If you encounter them, you better cover your ears, as the buzzing will leave you deaf. Don’t forget to look at the sky from time to time!

Terms explained

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Flyer - Champions or allies with the ability to fly can attack any realm, regardless of its position, by flying over intervening realms. If a card does not specify that it's a flyer, it is not, even if the picture shows wings or the name of the card implies the ability to fly. Flyers cannot attack realms that specifically state that they are immune to flyers or that flyers cannot attack. The ability to fly is not automatically granted to allies unless it specifically states so on the flyer's card. A flyer cannot choose to not fly. A swimmer cannot choose to not swim. An earthwalker cannot choose to not earthwalk. In situations where a champion or ally has several types of movement, the champion can choose which type of movement to use. For example, if a champion becomes a flyer and swimmer, they can choose how to move. The statement 'flyers cannot attack' does not restrict the champion from swimming to that realm, and 'only flyers can attack' does not mean that the swimming ability makes the champion unable to attack.

Insect - Champions and allies designated as insects gain bonuses or penalties based on other card's special powers. Insects can be of any champion type.